AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on iOS in Oceania: Q3 2021 Performance
Discover the performance trends in weekly downloads, revenue, and active users for the top 5 3D cartoon games on iOS in Oceania during Q3 2021.
In the third quarter of 2021, the top 5 3D cartoon games on iOS in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Pokémon GO Niantic's popular game experienced a notable peak in weekly revenue, reaching approximately $497K in mid-July. Weekly downloads saw a high of around 16K during the same period, while weekly active users fluctuated, peaking at nearly 389K in mid-July and ending the quarter at around 332K.
Homescapes Playrix’s Homescapes maintained a steady weekly revenue, averaging around $180K to $190K throughout the quarter. Weekly downloads fluctuated, peaking at approximately 12.7K in mid-September. Weekly active users showed a slight decline from about 100K at the start of the quarter to around 90K by the end.
Gardenscapes Another title from Playrix, Gardenscapes, had a consistent weekly revenue, averaging around $140K to $160K. Weekly downloads, however, showed a downward trend, starting at 6.6K and dropping to just over 2K by the end of September. Weekly active users also saw a decrease, from about 81K at the beginning of the quarter to approximately 64K at the end.
Clash Royale Supercell's Clash Royale experienced varied weekly revenue, peaking at around $212K in early July but dropping to approximately $94K by the end of September. Weekly downloads remained relatively stable, averaging around 8K. Weekly active users showed a slight decline, starting at about 221K and ending at around 188K.
Fishdom Playrix’s Fishdom showed a consistent increase in weekly revenue, peaking at roughly $152K in mid-September. Weekly downloads also saw an upward trend, reaching around 12.8K towards the end of the quarter. Weekly active users increased from about 62K at the start to approximately 64K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed data and further insights, visit Sensor Tower.